The defuser
You stand in front of the modules: wires, screens, buttons, blinking lights. Everything is right there, within reach.
You have no idea what to do with it.
This is not an escape game where you look for the way out: it is a two-voice bomb defusal, and you will never see what your teammates see.
You stand in front of the modules: wires, screens, buttons, blinking lights. Everything is right there, within reach.
You have no idea what to do with it.
You have the defusal manual: the procedures, the lookup tables, the special cases. Everything is written down.
You cannot see a thing.
Describe, listen, decide — without ever seeing each other. And the countdown never stops.
We explain the mission, share out the roles and split you up. No technical knowledge needed.
The modules wake up round after round. Each one solved scores points; each failure brings the detonation closer.
We replay the game with you, module by module. Your mission report and score are already online.
A self-contained electronic box, with its own puzzle and its own procedure. A light tells you where it stands at any moment.
What changes from one scenario to the next is not the set, it is the way the modules wake up. That is why people come back.
Every module wakes up at once. Defuse as many as you can before the end — you will not have time for them all.
12 modules · 60 min · 23% successThe load grows round after round. What was manageable at ten minutes becomes unbearable at forty.
14 modules · 60 min · 14% successThree modules are always active: each success instantly triggers a new one. The relay never stops.
12 modules · 60 min · 32% successEvery module you defuse wakes up two more. The room strikes back at each of your successes: the hardest of the four.
16 modules · 75 min · 11% successNo. Everything is solved by watching and talking: describing what you see, listening to what you are told. No technical background needed.
From 16 on your own, or from 12 with family and an adult.
From 3 to 6, split between the two rooms. Four is the best balance; with six, the bomb room soon gets noisy.
By radio. You never see each other during the 60 minutes — and that is exactly where it all happens.
The game always runs to the end. Your score counts the modules defused: a failure is still a game played, and points in the leaderboard.
Yes. The briefing, the modules and the manual exist in French and in English, to choose when you book.
All that is left is finding out which of the two roles suits you best. Most people get it wrong the first time.